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Update 2.3.0 rebalanced the subclasses, made some quality-of-life improvements, and fixed several issues. It was released on June 14, 2016.[1]

ClassesEdit

For a detailed review of Class changes in 2.3.0, read the full Class Balance Update Preview.

TitanEdit

SunbreakerEdit

Super: Hammer of SolEdit
  • Hammer travel speed increased by 1.3%
  • Hammer detonation radius increased by 10%
  • Damage increased by 10% against AI combatants

StrikerEdit

Super: Fist of HavocEdit
  • Base damage increased by 50%  and an additional 50% against AI combatants

DefenderEdit

GrenadesEdit
  • Spike Grenade: damage impulses per second reduced to 5 from 10
  • Spike Grenade: damage per impulse increased by 100%; total damage unchanged

HunterEdit

GunslingerEdit

GrenadesEdit
  • Swarm Grenade: increased arming radius 0.5 meters
  • Swarm Grenade: detonation damage increased by 7%
  • Tripmine: no longer attaches to targets; arms on impact then bounces and attaches to terrain
  • Tripmine: damage reduced by 3%
Super: Golden GunEdit
  • Base damage increased by 50% and an additional 30% against AI combatants
  • Deadeye: now increases golden gun damage by an additional 30%
Melee: Throwing KnifeEdit
  • Base damage reduced by 10%
  • Circle of Life: modified functionality: precision kills with Throwing Knife reduce the cooldown of Golden Gun
  • Circle of Life: no longer extends the duration of golden gun
  • Circle of Life: +1 armor removed
PassivesEdit
  • Scavenger: increased the amount of grenade and melee energy awarded by 33%
  • Chain of Woe: +1 recovery added
  • Over the Horizon: +1 recovery removed

BladedancerEdit

GrenadeEdit
  • Skip Grenade: tracking time reduced to 8 seconds from 12
  • Skip Grenade: detonation damage reduced by 13%
Double JumpEdit
  • Blink: now incurs a -1 recovery penalty
Super: Arc BladeEdit
  • Changed to be less about repeatedly swinging and more about decisive strikes with additional effectiveness:
    • Base duration increased by 2 seconds
    • Hit detection test range increased by 0.5 meters
    • Damage increased by 30% against AI combatants
    • Added a 0.8 second cooldown between Arc Blade swings while airborne
    • Energy cost per swing increased by 20%
    • Energy cost on hit decreased by 20%
    • Vanish: now causes the player to vanish on cast in addition to its normal functionality
    • Showstopper: damage radius extended by 1 meter
Melee: Blink StrikeEdit
  • Lunge distance decreased by 0.4 meters
  • Backstab: valid backstab angle reduced by 30 degrees
  • Escape Artist: invisibility effect delayed by 0.5 seconds
  • Fast Twitch: recharge reduced by 20%

Passives*Encore: killing an enemy with Arc Blade now extends its duration and grants a 150% increase to arc blade damage for a short time

NightstalkerEdit

GrenadesEdit
  • Spike Grenade: damage impulses per second reduced to 5 from 10
  • Spike Grenade: damage per impulse increased by 100%; total damage unchanged
Super: ShadowshotEdit
  • Now applies the suppression effect on impact
Melee: SmokeEdit
  • Changed to be less frustrating to play against in PvP, but more effective in PvE
    • Impact damage increased by 34%
    • Impact suppression and damage over time duration reduced by 1 second
    • Jump suppression removed from initial impact status effects
    • Un-upgraded smoke cloud duration increased by 1 second
    • Envenomed: cloud duration increased by 1 second
    • Envenomed: Jump suppression removed from cloud status effects
    • Vanish in smoke: +1 agility removed
    • Snare: cloud duration increased by 1 second
PassivesEdit
  • Courage of the Pack: now increases recovery, armor and agility by 2 per stack
  • Courage of the Pack: now stacks 3 times
  • Lockdown: now increases smoke duration by 2 seconds (+2 additional seconds with the Snare upgrade)
  • Predator: now reduces the cooldown of the Shadowshot ability
  • Shadestep: moved to a single dodge on a 3 second cooldown

WarlockEdit

SunsingerEdit

GrenadesEdit
  • Firebolt: increased arming time by 0.2 seconds
  • Firebolt: decreased victim search radius by 1 meter
Melee: ScorchEdit
  • Flame Shield: 0.3 second delay added before the overshield activation
PassivesEdit
  • Viking Funeral: no longer extends the duration of Ignite effects
  • Viking Funeral: now weakens targets afflicted with Ignite effects, causing them to take 5% more damage from all sources, stacking up to 3 times.

VoidwalkerEdit

GlideEdit
  • Blink: now incurs a -1 recovery penalty
Super: Nova BombEdit
  • Base damage increased by 50% and an additional 50% against AI combatants
  • Lance: now increases Nova Bomb damage by an additional 25%

WeaponsEdit

For a detailed review of weapon changes in 2.3.0, read the full Weapon Tuning Update Preview.

GeneralEdit

  • Fixed an issue where the Year 2 version of "Thunderlord" was not available for some players in the Kiosk
  • Fixed an issue where incorrect UI bars were displayed on Red Spectre
  • Fixed an issue where Exotic machinegun stability was ignoring the base stats for recoil (Thunderlord, Super Good Advice)
  • Fixed an issue where Defiance of Yasmin did not have the adjusted zoom for sniper rifles introduced in 2.2.0 (5x) & increased the inventory stat by 10

Auto RiflesEdit

Hand CannonsEdit

  • Increased initial accuracy and decreased accuracy drop for low range hand cannons
  • Made damage falloff curves steeper to better coincide with intended effective range of hand cannons
  • Small increase to PvE damage to all hand cannons (amount depending on enemy class)

AmmoEdit

  • It now takes less time for your Ghost to automatically grab ammo for you when you're running low on ammo

ExoticsEdit

  • Slight reduction to Hawkmoon stability (-5 stability)

PerksEdit

  • Slight reduction to Counterbalance effectiveness (Reduces 80% of recoil angle instead of 90%)

ArmorEdit

ExoticsEdit

Twilight GarrisonEdit

  • Moved Tactical Air Support ability to a single dodge on a 3 second cooldown

ActivitiesEdit

MissionsEdit

  • The alternate ending to "Paradox" can now be completed at any time by selecting it from the Director on the Heroic difficulty
  • The alternate ending to "Lost to Light" can now be completed at any time by selecting it from the Director on the Heroic difficulty
  • The "Firewall" mission will now be available as soon as the player has turned in the required items to access it

Prison of EldersEdit

StrikesEdit

  • Heroic Strikes now include a randomly-selected group of three modifiers
  • One modifier will be applied from each of the following lists
    • Group 1: Small Arms; Specialist; Brawler; Catapult
    • Group 2: Airborne; Solar Burn; Arc Burn; Void Burn
    • Group 3: Juggler; Fresh Troops; Ironclad; Exposure; Chaff; Berserk
    • Trickle will not be applied to Heroic Strikes

CrucibleEdit

ItemsEdit

  • Three new Chroma colors have been added: Orange, Magenta, & Green
    • These have a chance to be found in Sterling Treasures or from dismantling the Spektar gear set
  • Fixed an issue where players who did not own The Taken King could purchase Sterling Treasures from Eververse
  • Desolate Class Items are now correctly listed as Guaranteed items instead of Possible on Sterling Treasure preview
  • Fixed an issue where Daily Heroic Story Missions that were from House of Wolves were not properly awarding Legendary Marks
  • Fixed an issue where "The Road Unraveled" ship would be unobtainable from Future War Cult faction packages under certain circumstances
  • Fixed an issue where the "Kicks Dance" emote was not displaying proper announcement text
  • Fixed an issue where Variks would not sell the Dreadfang sword if the player obtained and dismantled the sword on all characters

UIEdit

  • Fixed an issue where equipping the "Armor of Vows" New Monarchy ship caused a false Postmaster notification
  • Your friends are now displayed in the Director when hovering over activities they are currently playing

ReferencesEdit

  1. Destiny Dev Team (2016) "Destiny Update - 6/14/2016". Bungie. Retrieved September 12, 2016.