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Update 1.0.2 addressed widely-discussed concerns with how engrams were earned and made Strike rewards more plentiful and predictable. Crucible map rotations were also updated.[1]

Cryptarch

  • Legendary (purple) engrams will always produce a Legendary-quality item or higher
    • Note: Legendary engrams that exist in your inventory will change to Rare quality items when the patch is applied. However, decoding these engrams will still produce the same results as before
  • Rare (blue) engrams will always produce a Rare quality item or higher
    • Chance for Legendary gear increased
  • Materials: Ascendant Shards and Ascendant Energy promoted to Legendary quality (from Rare quality)

Rewards

  • Rare (Blue) and Legendary (Purple) Engram drops added to the potential rewards for:
  • Known issues
    • When selecting a higher difficulty for daily missions, XP Bonus not show in the reward display
    • You will still get the XP bonus, you just won't see it in the UI

Crucible

  • Reduced time limit on Bastion and First Light in Control and Clash from 15 to 12 minutes, bringing them in line with non-vehicle maps in those playlists
  • Lowered weighting on Bastion and First Light in Control and Clash so they appear less often in those playlists

References

  1. Destiny Dev Team (2014) "Update 1.0.2 - Patch Notes". Bungie. Retrieved October 1, 2014.
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