Unknown License This article does not meet Destiny Wiki's high standards. Help improve this article by cleaning it up! [Proposed: 30 November 2014]
Unknown License This article is out-of-date. You can help by updating it new information. [Proposed: 20 January 2016]
Shrike concept

A Sparrow is a land-based vehicle used for rapid local transportation. Sparrows are used by Guardians to get from place to place quickly within a map or area. Each Guardian has at least one unique, personalized Sparrow stored in that player's jumpship, which can be summoned at will.

A new character will obtain his or her first Sparrow during the mission The Warmind. Other Sparrows can be obtained by opening the five Golden Loot Chests on Earth, Completing Crota's End or the Vault of Glass, Sparrow Racing League, and purchasing them from the Tower.


Sparrows are lightweight, fast-moving craft designed to provide Guardians with a way to quickly get around on a planetary surface. Little more than a drive engine, antigrav system, steering system, and seat, the Sparrow is lightweight, fast, and maneuverable, capable of getting a Guardian into or out of danger, and its small size means it is easily acquired from Guardian Transmat Networks. Sparrows come in a dizzying array of colors and styles, ranging from simple versions favored by Guardian neophytes to powerful, custom-built versions with unique drive engines and options such as rotational thrusters or strafing engines. Steering is managed via the pedals, whilst the hand grips control thrust and braking mechanisms. A comms system and sensor suite is located right in front of the driver's seat.

The Sparrow is not a combat vehicle. While it is fast and relatively hard to hit, it is also rather fragile and easily destroyed by enemy fire, and gives next to no cover whatsoever to its rider. Sparrows can, however, run down smaller enemies, especially more advanced versions that are both faster and offer a tougher chassis. The Sparrow is prone to rolling over if used carelessly. Some Sparrows, fitted with strafe or rotational thrusters, have less of a problem with this, but for many Guardians, the Sparrow needs to be handled with caution, or it can be quite capable of flipping at an inopportune time. Additionally, certain Sparrows are equipped with the ability to boost into overdrive at a much higher extent than normal, but extreme caution must be used as the Sparrow will explode if the overdrive is used too much.

After taking enough damage, a Sparrow will fire its engines and launch itself as a projectile, exploding on impact and causing damage to anything nearby.


The durability and speed of the Sparrow directly corresponds to its rarity.

Rarity Durability Speed
Tier 1 (Basic) 70 3
Tier 2 (Uncommon) 90 5
Tier 3 (Rare) 100 6
Tier 4 (Legendary) 110 7
Tier 5 (Legendary) 120 6

Tier 1Edit

This is the basic Sparrow S-10 that every Guardian can acquire by completing The Warmind.

Tier 2Edit

These are the 20-class Sparrows, with the exception of the Sparrow S-10V. Each class will have different Sparrows in this tier. However, any class can ride any sparrow, for instance a Hunter can use a Titan Sparrow.

Tier 3Edit

These are the 30-class Sparrows.

Tier 4Edit

These are the 30-class Sparrows upgraded with a drive from Xûr. He sells "Emerald Coil", Plasma Drive, Stealth Drive, and Void Drive. Each increases the speed and durability of the Sparrow, but also changes the contrail color. Emerald Coil will make the contrail green, Plasma Drive will make it blue, Void Drive will make it purple, and Stealth Drive will make it red.

Tier 5Edit

These are special legendary Sparrows. Most have high durability and speed, with the exception of the EV-30, 31, 32, and 33, which have only Tier 3 speed and durability. 

Exploits Edit

  • The Boosting Glitch - Also known as "Glitch-Thrusting" or "Trigger-Boosting" - Is a technique that let's the rider transfer the sparrow's boost meter into additional speed. This is because your sparrow goes at a faster speed than usual right after you hold down boost, but then it slows down to its usual pace. To exploit this, one must hold down boost, than release it, letting go of the trigger, and immediately hold it down again. Your sparrow will act as if you just started boosting, and so it will launch forward, reaching a greater speed. It can be used more effectively if used right before a jump, allowing the sparrow to retain it's launch speed in the air.
    • Note that this does not work in Sparrow Racing, since the speed of the sparrow's initial launch speed is completely unrelated to its boost speed while racing, since in SRL the sparrow boost speed is set to a higher value.
  • Your sparrow will not take any fall damage if you use your strafe thrusters right before you hit the ground.
  • Sparrow Flying - Is a technique that utilizes roll destabilizers and strafe thrusters to lift the sparrow in the air. It has various uses, and is the fastest way to travel on a sparrow. By letting the sparrow roll in its horizontal axis, one must direct the force of the strafe thrusters upwards relative to the ground and in the opposite way of which the other side of the sparrow is facing, E.g. if your sparrow is tilted 90° to the left, you should press the right strafe thruster button, which will launch your sparrow into the air. this technique can vary in execution, but the most efficient way to perform it is by using a strafe thruster every 180° spin, in the same fashion as stated above.
    • One can fly indefinitely by letting the sparrow fall and regain it's boost meter, making it possible to lift the sparrow into the air again.
    • A relative technique to Sparrow Flying is "Sideways-Flying" - Its very similiar to regular flying, only difference being that the sparrow is facing the direction in which it's moving with it's side. This allows the user to fully control the sparrow's speed and height in mid flight, due to the fact that the strafe thrusters can be used to propel the sparrow in the direction it is going in, aswell as to lift it upwards at the same time.

Gallery Edit


  • The Sparrow was designed to be in keeping with Destiny's overarching fantasy theme elements, giving the "knights" of the Destiny world a "horse" to ride.[1] Bungie Art Lead Tom Doyle stated that the Sparrow was inspired by wanting to give players "the experience of having a glorious beast to convey them from place to place - something that represented them."[1] It is designed to make getting from place to place "fun... not a menu option."[1]
  • A Sparrow is capable of achieving speeds of up to 220 kilometers per hour, but not in gameplay.[2]


  1. 1.0 1.1 1.2 Dague, David. (2013-02-12) "Destiny Drawing Board: Shrike". Retrieved 12 Feb. 2013.
  2.  (2014) Arms and Armament from Destiny Ghost Edition.