Destiny Wiki
Register
Advertisement

Raids are six-player activities requiring constant communication and cooperation, abilities and gear.[1]

Gameplay[]

Raids give players minimum of guidance and instead challenge Guardians to figure everything out as they go.[2] Because of the necessity of communication and coordination, raids do not support matchmaking.[3]

Races typically have two difficulties: Normal and Master. Normal mode focuses on learning the Raid's mechanics, communicating with the team, and strategizing.[2] Master mode increases the difficulty in several ways, including deadlier enemies, new behaviors for raid mechanics, and a harsher death penalty. The Master mode can be unlocked after it is first completed on Normal mode.[2]

Raids can be exited and resumed later through a checkpoint system; upon re-entering a raid, the fireteam will appear at the encounter where the fireteam leader ended their session.[4] However, all progress will be lost after the weekly reset each Tuesday unless the player is still in the raid at that time, in which case they will not lose their progress.[2][5] The only exception to this is if the difficulty of the raid the Guardian is playing is changed.

Destiny 2 introduced raid lairs that share the same ideas as regular raids by incorporating 6-player cooperative activities but are built to have fewer encounters and an overall shorter completion time. Originally, raid lairs did not feature a Prestige mode (the hardest difficulty), but that was later added in the Destiny 2 event, Solstice of Heroes.[6] The Prestige difficulty for Leviathan, Eater of Worlds was added on July 17, 2018 at 11 AM PDT, while Leviathan, Spire of Stars received its Prestige difficulty a day later, on July 18, 2018 at 10 AM PDT.[6]

Loot[]

Once a player receives loot for an encounter, that character is locked out from receiving any further loot from that encounter until the weekly reset each Tuesday.[2][5] Encounter loot drops have an independent weekly lockout for each difficulty, meaning that the hard mode drop for a specific encounter can be received during the same week in which the normal mode drop has already been received.[5] However, this also means that if the Guardian completes an encounter, they will not be eligible to obtain rewards from any difficulty lower than the one in which they completed the encounter. For example, if a raid is run on hard mode in a given week before it is run on normal, each loot drop will deliver both the normal and hard rewards together.[5] Chests found within raids do not have separate lockouts and will only grant rewards once per week.

In Destiny, completing the Weekly Featured Raid along with its associated challenges can yield an extra chance at the basic encounter completion loot in addition to exotic versions of legendary primary weapons that are obtainable throughout the raid as well as Age of Triumph ornaments that can be applied to raid gear.

List of[]

Destiny Raids[]

The following is the list of available raids in Destiny and the difficulties they were introduced with.

Name Source Recommended Level Recommended Level (Hard)
Vault of Glass Destiny Level 26 Level 30
Crota's End The Dark Below Level 30 Level 33
King's Fall The Taken King 290 (Light Level) 310 (Light Level)
Wrath of the Machine Rise of Iron 370 (Light Level) 380 (Light Level)

In update 2.6.0 of Destiny, an additional 10 Light difficulty was added for each raid that utilizes the same changes from their original hard mode counterparts. However, this difficulty replaces the 380 Light version of Wrath of the Machine and is only accessible while it's the Weekly Featured Raid.

Destiny 2[]

The following is a list of available raid activities in Destiny 2 and the difficulties they can be played on.

Name Source Recommended Power Level Recommended Power Level (Hard)
Leviathan Destiny 2 300 300
Leviathan, Eater of Worlds Curse of Osiris 300 330
Leviathan, Spire of Stars Warmind 370 380
Last Wish Forsaken 550 N/A
Scourge of the Past Black Armory 630 N/A
Crown of Sorrow Penumbra 740 N/A
Garden of Salvation Shadowkeep 930 N/A
Deep Stone Crypt Beyond Light 1220 N/A
Vault of Glass May 22nd, 2021 1320 1820
Vow of the Disciple The Witch Queen 1520 1820
King's Fall August 26th, 2022 1550 1820
Root of Nightmare Lightfall 1690 1820
Crota's End September 1st, 2023 1790

Trivia[]

  • Destiny's raids are designed by Luke Smith.[7][8]
  • Luke Smith described every raid as having a unique "heartbeat" that distinguishes it from other raids. Vault of Glass is about spreading players out and then bringing them back together. Crota's End is about creating "hero moments," where a single player is relied upon to carry out an important task. King's Fall is about movement and positioning. Wrath of the Machine is about action and "glorious combat." Leviathan is "a place that you believe could exist."[9]

References[]

  1. Petit, Carolyn. (2014-04-28) "Discovering Destiny: What Awaits You in Bungie's Upcoming Shooter". GameSpot. Retrieved May 05, 2014.
  2. 2.0 2.1 2.2 2.3 2.4 Dague, David. (2014) "Bungie Weekly Update - 08/29/2014". Bungie. Retrieved August 29, 2014.
  3. Tassi, Paul. (Jul 31, 2014) "Destiny's End-Game Raids Require Five Other Friends To Play". Forbes. Retrieved Aug 07, 2014.
  4. Destiny Dev Team (2014) "Let the Raiding Begin". Bungie. Retrieved September 17, 2014.
  5. 5.0 5.1 5.2 5.3 Bungie.net "Help: I played through the weekly events multiple times and stopped receiving rewards". Retrieved April 20, 2015.
  6. 6.0 6.1  (Jul 17, 2018) "Destiny 2 Update 1.2.3". Bungie. Retrieved Oct 10, 2018.
  7. Osborne, Eric. (2014-04-30) "Forum Thread: New Destiny Gameplay". NeoGAF. Retrieved 2014-05-05.
  8. Dague, David. (2014-02-28) "Bungie Weekly Update - 02/28/2014". Bungie. Retrieved 2014-05-05.
  9. Rosenberg, Adam. (2017) "'Destiny 2' introduces a new raid with a very specific focus". Mashable. Retrieved July 14, 2017.
Advertisement