Unlike Story missions and Strikes, Raids do not give players objectives or waypoints and instead force Guardians to figure everything out themselves. Because of the necessity of communication and coordination, Raids do not support matchmaking.
There are two difficulties: Normal and Hard. Normal mode focuses on learning the Raid's mechanics, communicating with the team, and strategizing. In addition to everything in Normal, Hard mode focuses on a more difficult execution, including deadlier enemies, increased Raid mechanic difficulty, and a harsher death penalty. Hard mode is unlocked after the Raid is first completed on Normal.
Each Raid has one set of armor that can be earned per difficulty and one exclusive legendary weapon of each type.
Once a Guardian receives loot for an encounter, that Guardian is locked out from receiving any further loot from that encounter until the weekly reset each Tuesday.
List of Raids Edit
- ↑ Petit, Carolyn. (2014-04-28) "Discovering Destiny: What Awaits You in Bungie's Upcoming Shooter". GameSpot. Retrieved May 05, 2014.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Dague, David. (2014) "Bungie Weekly Update - 08/29/2014". Bungie. Retrieved August 29, 2014.
- ↑ Tassi, Paul. (Jul 31, 2014) "Destiny's End-Game Raids Require Five Other Friends To Play". Forbes. Retrieved Aug 07, 2014.
- ↑ Destiny Dev Team (2014) "Let the Raiding Begin". Bungie. Retrieved September 17, 2014.
- ↑ Osborne, Eric. (2014-04-30) "Forum Thread: New Destiny Gameplay". NeoGAF. Retrieved 2014-05-05.
- ↑ Dague, David. (2014-02-28) "Bungie Weekly Update - 02/28/2014". Bungie. Retrieved 2014-05-05.