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For the Year 1 auto rifle, see Monte Carlo (Year 1).
There will always be paths to tread and methods to try. Roll with it.
― In-game description

The Monte Carlo is an exotic auto rifle. It can be dismantled to generate Glimmer, Weapon Parts and Exotic Shards. It can also be transferred between characters using the Vault.

SourcesEdit

Monte Carlo can be retrieved from one of the following activities/vendors:

The Taken King source icon The Taken King
This item requires the Taken King expansion.
Xur, Agent of the Nine source icon Xur, Agent of the Nine
Xûr, Agent of the Nine, sometimes sells this item in the Tower.

UpgradesEdit

Monte Carlo can be upgraded with the following perks:

Column 0Edit

Kinetic Damage icon Kinetic Damage
This weapon causes kinetic damage.
Infuse icon Infuse
Consume a more powerful Weapon to boost the Attack value of this Weapon.

Column 1Edit

CQB Ballistics icon CQB Ballistics
Greatly reduced recoil.

Significant penalty to range.

Smart Drift Control icon Smart Drift Control
Predictable and controllable recoil.

Penalty to range.

Aggressive Ballistics icon Aggressive Ballistics
More predictable recoil.

Enhanced Impact. Shorter range and more recoil.

Column 2Edit

Hip Fire icon Hip Fire
This weapon has bonus accuracy while firing from the hip.

Column 3Edit

High Caliber Rounds icon High Caliber Rounds
Oversize rounds built to stagger targets and leave them reeling.

Their mass makes a weapon harder to handle.

Send It icon Send It
Increases range and accuracy.

Harder to handle. Decreases carried Ammo capacity.

Field Scout icon Field Scout
Increases carried Ammo capacity.

Column 4Edit

Monte Carlo Method icon Monte Carlo Method
Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.

Column 5 Edit

Ornament perk icon Ornament: Superspy
Applies an Ornament to this weapon.
Ornament perk icon Ornament: Royal Flush
Applies an Ornament to this weapon.

GalleryEdit

ReferencesEdit