"You think you're so great…"
― In-game description
How Dare You is a legendary hand cannon. It can be dismantled to generate upgrade materials.
Sources[]
How Dare You can be retrieved from one of the following activities/vendors:
Vanguard Quartermaster | |
Vanguard Quartermaster Roni 55-30 sometimes sells this item in the Tower. |
Rise of Iron | |
This item is granted by playing Rise of Iron activities. |
Nightfall | |
This item can drop from Nightfall activities. |
Upgrades[]
How Dare You can also be upgraded with the following perks:
Column 0[]
Kinetic Damage | ||
This weapon causes kinetic damage. |
Infuse | ||
Consume a more powerful Weapon to boost the Attack value of this Weapon. |
Column 1[]
Randomly Selected Perk | ||
This could be one of two randomly selected perks. |
SteadyHand IS | ||
Stable sight.
Optimized for excellent recoil control. |
TrueSight IS | ||
Flexible sight.
Light, with good recoil control. Strong target acquisition. |
Randomly Selected Perk | ||
This could be one of two randomly selected perks. |
FastDraw IS | ||
Standard sight.
A lightweight design, good for recoil control. |
SureShot IS | ||
Snapshot sight.
Excellent handling. Superb target acquisition. |
QuickDraw IS | ||
Agile sight.
Lightning-fast handling. |
Column 2[]
Randomly Selected Perk | ||
This could be one of five randomly selected perks. |
Relentless Tracker | ||
Kills with this weapon grant enhanced motion tracker resolution for a short time. |
Outlaw | ||
Precision kills with this weapon dramatically increase reload speed. |
Triple Tap | ||
Rapidly landing precision hits will return one round to the magazine. |
Hot Swap | ||
Readying this weapon grants a brief period of bonus accuracy. |
Mulligan | ||
Missing a shot has a chance to return ammo directly to the magazine. |
Randomly Selected Perk | ||
This could be one of five randomly selected perks. |
Partial Refund | ||
Chance to return a portion of the magazine after an assist. |
Rescue Mag | ||
Chance to refill this weapon's magazine when critically wounded. |
Last Resort | ||
This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. |
Icarus | ||
Improved accuracy while airborne. |
Spray and Play | ||
Increases the reload speed of this weapon when its mag is empty. |
Column 3[]
Randomly Selected Perk | ||
This could be one of four randomly selected perks. |
Hammer Forged | ||
Improved range and accuracy. |
Smallbore | ||
Increased Range and Stability
Slower Reload, Reduced Magazine Size |
Reinforced Barrel | ||
Increased Range
Reduced Stability |
Rifled Barrel | ||
Increased Range
Slower Reload |
Randomly Selected Perk | ||
This could be one of four randomly selected perks. |
Explosive Rounds | ||
Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area. |
Casket Mag | ||
Increased Magazine Size
Reduced Stability |
High Caliber Rounds | ||
Oversize rounds built to stagger targets and leave them reeling.
Their mass makes a weapon harder to handle. |
Lightweight | ||
When held, this weapon grants +2 character Agility. |
Column 4[]
Randomly Selected Perk | ||
This could be one of five randomly selected perks. |
Third Eye | ||
Radar stays active while aiming down this weapon's sights. |
Reactive Reload | ||
Reloading this weapon after a kill grants a damage bonus for a short time. |
Hidden Hand | ||
This weapon gains better target acquisition. |
Luck in the Chamber | ||
One random bullet in the magazine causes considerable bonus damage. |
Rangefinder | ||
Aiming this weapon increases its effective range. |